Choosing Your Poker Avatar
24 December 2008
Most online poker casinos offer the player the chance to choose an avatar before entering into game play. An avatar is the image that other poker players will see as you when you sit down to a virtual poker table. This is how you present your image as a poker player to the world, so it is important to choose an avatar that projects the image you want.
One of the time honored strategy is to choose an image of an attractive woman as your avatar. The thought process behind this decision is that men at the table will not play as aggressively against a good looking woman. The theory goes that they would be willing to let an attractive woman take more pots if the woman seems friendly towards them. Flirting successfully is the key to this strategy.
Because of the popularity of using women avatars, most players out there are beginning to realize that the image of the attractive woman may not translate to a woman outside of the online casino. Be extremely wary of choosing an attractive female avatar, as most players will just assume that you are using it as a bluffing mechanism.
You should pick an avatar that projects a specific image rather than trying to use gender as a tool. For example, you could choose avatars that look professional if you want to appear as a professional player. It is all up to you. This is your chance to control your image.
Waiting For Authorization Problem - Quake4
15 October 2008
The following is a short but informative article about the major problem faced by the quake 4 game fans. The waiting for authorization problem occurs while connecting to a quake 4 server. Just follow the given steps and the waiting for authorization problem will be solved.
When you are stuck at the waiting for authorization screen, just do this. Press alt + enter. The game window will minimize. As the game window will minimize, its color will turn grey. When the color of the window turns grey just press alt + enter again. Now the game window will maximize and pass the waiting for authorization screen.
NOTE (press the alt + enter second time when the minimized window color is grey)
I think that will help a lot of quake4 fans. The real fun is in playing quake4 online. If you are not fast in this game you don’t stand a chance. The most important part is that you should own a very high speed internet connection. I played it on a T1 connection, but still I had to face time lag. My bullets used to reach a little bit late. Rest the game’s graphics are quite good and its fun. Single player version is also ok.
By Bikramjit Singh
(removing authors name in any case is prohibited)
Xbox 360 Advances Beyond Mere Child’s Play
2 October 2008
Video gaming is a very big deal the world over. Whether games are played on computers, over consoles, via handheld devices or even over telephones, video games are taken seriously by those who love them. Offering challenges for the mind, hands and heart, games provide an escape from the everyday world and they simply can be a whole lot of fun. Microsoft’s Xbox 360 may have launched with some bugs, but the console’s popularity is incredible.
Next-gen consoles for gaming are different from their predecessors simply due to the hardware choices they offer. The 360, for example, offers some of the best graphic capabilities gamers have ever seen. Designed for fast-paced, beautiful play, this machine is more than just a gaming box. The next-gen features on the 360 include a hard drive in many of the consoles, online capability, information storage and more. They are meant to be used for gaming and a whole host of other things as well.
Thanks to some smart partnering, Microsoft’s 360 can not only handle game play, but also television and movie downloads. The console easily doubles for an extra DVD player, has a remote and more. Pretty much the only thing the 360 doesn’t do is windows. But, given time, Microsoft may come up with a way to make that possible as well.
The popularity of the next-gen machines is simply due to their superior graphic and playability features. Smooth and responsive, the machines are some of the best platforms going for game play.
Hot game types for the Xbox 360 include:
Sports games: A longstanding favorite of gamers, these include boxing, racing, football, hockey and more. Through 360 games, players can take on the persona of their favorite sports star or even head up and entire team. There’s also the possibility of playing with or against friends in remote locations through Xbox’s online service. This just adds to the fun.
Role playing games: These kinds of titles allow a player to create a new persona for themselves online or off. Typically heroes, players can get online and pal around with buddies from different parts of the country or the world as they take on challenges and bad guys together. Or, with a lot of titles, they have the option of going it alone, offline, as well.
Strategy: Ever wonder what it was like to be on a World War I battlefield. Gamers can get a safe taste of combat through these games. Or, if war games are to a player’s liking, there are plenty of other strategy games, including chess, puzzle games and more.
First-person shooters: These are games that enable a player to become the hero with the gun. Titles like Doom and Quake have made this genre a favorite among players of all ages. In these games, players are expected to move through mazes, battlefields and what not, shooting their way to victory while solving problems along the way.
The Xbox 360 was the first next-gen console on the market. Backed by the biggest software and game making company going, the machine is expected to only get better over time.
How to Play Corona Solitaire
25 September 2008
Corona Solitaire is a fun solitaire game, requiring skill, planning, and patience. There are decisions to make throughout the game, but you may not know if the game can be finished until the very last card. It is quite an obscure solitaire game, but those that play it find it immensely fun… in fact, it’s one of my personal favourites, and I can’t stop playing!
The aim is to build 8 ascending suit sequences in the foundation stacks.
The opening tableau is maed up of 2 decks, and consists of:
- 8 foundation stacks, which are all empty,
- 12 manoeuvre stacks, each with 3 face-up cards, and
- a talon, with 68 face-down cards.
Cards can be moved in the manoeuvre zone if they are the same suit and 1 less in
rank. So a 7 of Diamonds can be played onto an 8 of Diamonds, and a Queen of
Spades can be played onto a King of Spades. Kings cannot be moved in the
manoeuvre zone at all.
When a manoeuvre stack becomes empty, a card is automatically taken from the top
of the waste pile. If the waste pile is empty, a card is automatically taken from the
talon.
Clicking the talon will move a single card to the waste pile. You can only cycle
through the talon once.
Only a single card can be moved at any time, and stacks can not be moved as a
whole.
Whilst the rules seem simple, the game itself is quite complex, often requiring
considerable planning. In particular, deciding when exactly to clear a stack can have
a huge impact on the game, because it changes what cards you currently have in
play. It often pays to hold-off on clearing a stack, so that a more valuable card is
put into play.
At the start of the game, it helps to look for inversions. This is where a card is
obscured by the same suit but higher rank. For example, a 2 of Diamonds
underneath a 7 of Diamonds. Inversions can make the underneath card hard to
expose, and not paying attention to them can cause games to become unsolvable. It
often pays to try and move inversions where possible, so in the example above, it
would be beneficial to move the 7 of Diamonds onto an 8 of Diamonds, to get
access to the 2, rather than put a 6 of Diamonds onto the 7.
If you play solitaire, or like a challenge, then give Corona Solitaire a go… I’m sure
you’ll love it!
Dan Fletcher is a developer at dogMelon.
They make classic solitaire, a fun pack of solitaire
card
games for Palm, Mac, and PC. Classic Solitaire includes many great solitaire games,
including Corona Solitaire, and Spider Solitaire
A brief history of Tetris
2 September 2008
Tetris was the first computer game that involved falling tetromino pieces that the game player must align in order to create an unbroken line which subsequently disappears in order to free up more game play space. If the player is unable to make an unbroken line, the game play space quickly gets crowded until the point where no more space is available and the game is over.
The game of Tetris was first programmed in 1985 in the former Soviet Union by Alexey Pazhitnov. It ran on a machine called an Electronica 60 but was quickly ported to run on an IBM PC in the same month of its initial release. One month later and the game had been ported for use on the Apple II and the Commodore 64 by a programming team in Hungary.
The game quickly saw interest from a software house in the UK, Andromeda, who released it in the UK and USA in 1986 although the original programmer Pazhitnov had not agreed to any sale or licensing agreement. Nonetheless, Anromeda managed to copyright licensing for the game and marketed Tetris as ‘The first game from behind the iron curtain’. Tetris was an instant smash hit and had thousands of people hooked.
A new company, ELORG, took up negotiations on behalf of Pazhitnov and eventually the licensing rights were granted to Nintendo in 1989 for a sum of between 3 and 5 million dollars. Nintendo quickly exerted their corporate strength and forbid any other company to market the game that Andromeda had given license to, including Atari. However, Tetris had become the biggest selling game on all formats at that time.
Today Tetris is still hugely popular, with versions running on all formats, and still managing to get people hooked through its simple yet addictive game play.
Play Tetris online at www.crazybone.com
Nintendo’s Next-Generation Gamble
12 August 2008
Those who have read the slowly-developing news about the Nintendo Revolution know that the system is not what most would expect from a gaming system, but it is what many would expect from Nintendo. Building off the success of the Nintendo DS, whose popularity took many by surprise, the Revolution has features that have never been used in a common gaming device. The controller is more reminiscent of a television remote than a standard game pad and includes motion sensing technology. By interacting with a small sensor placed near any television, the Revolution can sense any movement the player makes with the controller.
Many developers see the new controller as a fresh way for players to interact with their games. In a video released by Nintendo, players are shown swinging the controller as if it were a sword or baseball bat. In other scenes, players are shown using the controller to chop ingredients for cooking or use a dentist’s drill. The possibilities of the new remote-style controller are limited only to the developers’ imaginations.
Despite the imaginative game play methods, many people fear Nintendo’s direction. The “non-gamers”, people who do not currently play video games, are becoming increasingly important to the company. Games such as Nintendogs, Animal Crossing, and Brain Training seek to expand Nintendo’s consumer base. Many of these “non-games” have seen great success in attracting new players outside of the standard young male gamer. Nintendogs alone sold over 250,000 copies within one week of its release.
If the games are innovative and more people are playing them, you may ask why some fans are concerned in Nintendo’s strategy. The fear is not from expanding into new markets, but the possibly of alienating the original fans. If Nintendo diverts its attention to making Nintendogs, will the production of The Legend of Zelda: Twilight Princess suffer as a result? After all, the company does not have unlimited resources.
Aside from Nintendo’s own first-party titles, some question the possibility of playing traditional titles on Nintendo Revolution. How is one to play a complex fighting game on a controller that is held vertically and has a limited number of buttons? How can the player execute an intricate skating move on a controller unlike any of its predecessors?
In general, I feel that these fears are not well-founded. Nintendo has given developers the option to take advantage of the new interface or instead develop for a “shell” which has the layout of a standard controller. Either way, the controller allows the precise motion sensing abilities. In this sense, Nintendo offers more control options than its competitors.
Nintendo has always been a gaming company. The original Game Boy brought us portable gaming, yet consoles are still being made. The Nintendo 64 brought us three-dimensional gaming ten years ago, yet the Game Boy Advance and Nintendo DS are host to hundreds of two-dimensional games. As Executive Vice President of Sales and Marketing Reggie Fils-Aime stated, Nintendo is an “and” company, not an “or” company.
When the world first saw the graphical stylings of The Legend of Zelda: The Wind Waker, many people, myself included, scoffed at its cartoon-like look. We knew what we wanted and Nintendo did not deliver. Near the game’s release, the reviewers were giving their opinion on the game and to my surprise, the graphical style was mentioned as one of the best aspects of the game. Soon after I bought my own copy of the game and I was sold. The art style was magnificent. The point of my story is that Nintendo sometimes knows gaming better than its customers. I am not saying that their views need to shape your own, but they do what they are doing. Give them a chance and you might be surprised.
Nintendo built the now-standard paradigm of gaming. It has been over 20 years since Nintendo released the Nintendo Entertainment System (NES) in the United States and introduced to us the first modern gaming controller. Two decades later, the industry needs another revolution.
Alex is the program director of Apex Radio Broadcast, a weekly comedic Internet radio show.